
That is the entrance to the secret world. You will notice that you can jump over the level there. Now you will find yourself on a small mound at the top of the area.So you will have to actually jump backwards off the ledge and use your second jump in mid air to propel yourself forward over the crack.
#Wave gate glitch super metroid randomizer crack
When you make it here, look up at an 80 degree angle and you will see a crack in the ceiling over your head that fans out behind you. There is a small surface on the top of it that works as a ledge. You should see a small rectangular segment of the ruins eched into the side of the rock next to the door. After you make it on, turn to about 4 o'clock. You can jump to it by turning back to the pillar, holding the L button to lock your view and then making a double jump to it. You should see a small square ledge sticking out of the wall. Once on, turn to about 9 o'clock and look up at a 45 degree angle. The first step is to jump onto a small ledge that is on a pillar not to far from the door. The entrance is in Ice Ruins East, right around here. Trick discovered and photos below by Gonmon. This glitch is still being researched,Īs are other methods of reaching "out-of-map" areas. The possible fourth area is through a door, which we have not reached yet. Samus will become glitchy and her arm will twitch uncontrollably. If you let yourself fall for too long (continuously for 5 minutes), While in this area, you can fire in any direction and watch your shot go onįorever in the distance. If you stay in Morph Ball mode, you will fall until you come out of it. You get here by turning into a Morph Ball In the third area, which is underneath the room, you cannot move at all. Leading to the elevator, and lastly, random points near the other door [jumping here will take you a level lower, Unexpected hop (you can do this at these locations: the hill closest to the entrance point, underneath the door The second is around the room, where you can walk, but jumping is limited to small portions in which you get an The first is the part directly above the room, in which you cannot walk and only can move by bomb jumping or jumping. There are basically 3 sections of this area (possibly 4). By using well-timed jumps, you can get through the crack and The way up to the tallest part of the root, you can then look up and see a crack in theĬeling somewhere above Samus. To do this, you must climb onto the raised root in the center of the room. The Chozo Ruins (it's the elevator near the Crashed Frigate), you can access a glitch thatĪllows you to exit the designed suroundings. Nameless' Metroid Prime Secret World 1 Tutorial (Opens in new window)īy going to the area named "Transport Tunnel C" in the Tallon Overworld, via elevator from. Thanks to everyone for their involvement! TJ, and other various friends of the MDb who have posted notes about their glitchįindings on the Message Board. Or non-American editions of Metroid Prime these were found on first-run NorthĬontributors to this list include Augustus, Brad Yamnitz, CapCom, Daniel Thau, Gonmon, nameless,
Please note: It's possible that some of these bugs may be fixed in later versions/pressings
In order for a trick to be included here, it must be something that can beĭuplicated every time the player tries therefore, you should be able to reproduce These can be exploited to achieve amusing - albeit largely useless - effects. Metroid Prime seems to contain a fair number of glitches and bugs. Programmers: "Ah, we can let one or two little bugs slide, nobody is Most OCD-afflicted) videogame archeologists of all. That Metroid freaks are, by nature, some of the most gifted (and, in severe cases, The way gamers will get their hands on a videogame -Ī piece of entertainment software, nothing more, nothing less - and withinĪ matter of a few weeks, just completely take it apart, push it beyond its limits,Īnd dig up dirty little details that were never meant to be found. Unusual phenomena found in Metroid Prime.